IFComp 2017 Reviews

This is the first time I've taken notes on games I've played in IFComp, and it's the first time I've voted! I'm using Jacqueline Lott's rubric for my scores. These reviews are in order of play. My plan is to try to play a dozen or so mediumish games over the next month, and a few shorter ones. (There are six weeks for competition judging, but I'm going to be moving during the last two, which means that I probably won't be playing much, if at all.)

The IFComp 2017 home page can be found here.

Selection Criteria

With so many entries this year, I'm applying some basic filtering criteria to which games I'm going to play: I'm only playing parser-based games that are designed to run in interpreters that are easily available for Linux. (This second criterion rules out works written in ALAN, ADRIFT, and Quest, some of which I might be able to get running with some effort and time. But I'd rather put this effort and time into interacting with games written by people who aren't making a development decision that includes a belief, however tangential to the main part of their development decision-making process, however subconscious, that they're OK with a development system that cuts off or mandates a lot of extra work some potential interactors, including me. This criterion sometimes also rules out Windows executables, if they don't work well under Wine. When it comes right down to it, I'd rather be trying to figure out how to wrap the dragon's chain around the post than trying to figure out which version of a Windows 'terp happens to work well under Wine.) I'm going to try to get through as many games that fit those criteria as I can during the month of October. Since that's still a lot of games (24), I'm prioritizing games based on how interesting their description sounds to me.

None of this is meant to suggest that there are certain inherently right or wrong ways to develop IF; all I'm saying is that there are works I'm more and less likely to enjoy interacting with, and I want to spend my time on things I actually enjoy. I'm more likely to judge them fairly and sympathetically, anyway.

Initial Plans

In any case, given all of that, here's my list of longish games I'd very much like to play through: Swigian, Tuuli, The Wizard Sniffer, The Owl Consults, A Castle of Thread, A Beauty Cold and Austere, A Walk in the Park, Future Threads, and 1958: Dancing with Fear. (These works are my priority: I'll play through as many of these games as possible before I move.)

Here is my list of longish games I'd willingly play through, given enough time, before I move: Word of the Day (description doesn't really grab me, but it might turn out to be deeper than the description suggests), Measureless to Man (the concept is intriguing, but the description is trying hard enough to be mysterious that I can't tell if I'll like it), Goodbye Cruel Squirrel (might be fun if the implementation is clever), Ultimate Escape Room (premise might be thin, but if it's well-done, it could be a good romp), Escape from Terra (sounds like it might be my kind of game, but with this many games to choose from, clumsy description verbiage makes me bump it down in my list of priorities). Works at this level are a secondary priority.

Here is my list of shortish (or length-unspecified) games I'd play through after moving if I wind up with a spare hour: Rainbow Bridge, The Richard Mines, The Wand, 8 Shoes on the Shelves, Grue., and Inevitable. (These are a tertiary priority for me, though some may get played even ahead of secondary priority games if I wind up with a spare chunk of time here or there.)

Here are games I'm unlikely to play through unless my life goes substantially differently than I expect over the next month and a half: The Cube in the Cavern, Antiquest, One Way Out, and Haunted P.

And here is a list of games I almost certainly won't play through because they don't meet the criteria already specified.

Note for Authors

These reviews are not primarily intended for authors of games, for the reasons that Sam Kabo Ashwell has explained. Some reviews are quite direct about my reactions to the games; they're all honest reactions to the game as it was actually submitted to the Comp. If you have questions or want me to elaborate on something I said, please let me know! Similarly, if I've said something that is factually incorrect, or that is profoundly off-base, I'd appreciate hearing about that, too.

That being said, the game needs to stand on its own, and I do try to engage with each game on its own terms, and I try to be explicit about my own preferences. Some games are just not for me. I try to be clear about that, too. I'm happy to elaborate and discuss, but not to be wheedled or cajoled.

The Reviews

Games Not Played

… along with a quick rationale for each of those decisions.

… because they're web-only

… because I lack an appropriate interpreter for the game

More often than not, this means one or more of the following things: there's no (good, easily available) Linux interpreter for the system that the work of IF was developed for, the Windows 'terp doesn't play well under Wine, and/or the 'terp is not free or otherwise comes with (to me) unacceptable requirements.

… because they're not parser-based

Many games meeting this criteria have already been eliminated by being web-only.